It would be interesting to try this in an online format, though, since pagecount wouldn't be a limit. I imagine pagecount was a big limit on the old Choose Your Own Adventure books.
Wait, they're not old. They have a website for a company called Choose Your Own Adventure.
HTML, of course, makes a choose-your-own-adventure thing pretty easy to make at home; you could simply have each 'page' be an HTML file, and provide the choices as links.
But you can get more interesting than that. Up to now, when I muse about this possibility, of writing electronic choicebooks, I think of TiddlyWiki as format...because it has a lot of features that would help, like being a single-file format, and a built-in editor.
Then I bumped into ChoiceScript: it's designed for doing these things. It's got a simple wiki-like script. And it looks like it makes HTML aided by JavaScript. I liked the company's page about why they make such multiple-choice text games.
Oh, and this might well be a good way to get a kid into programming, with a nicely concrete application. That might get me to actually try it out.
The makers of this script have a fairly interesting game, Choice of the Dragon. It clearly uses variables to make the game text more tailored than a paper game could.
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