Aaron DaMommio: husband, father, writer, juggler, and expert washer of dishes. "DaMommio" rhymes with "the Romeo", as in "my parents told me they thought about naming me Romeo DaMommio, and I believed them, when I was ten."
Sunday, January 31, 2010
You can't do that in RPGs
Wow, this guy explains some really interesting things about role-playing...that I never considered. A dungeon is a flow chart...a means for controlling players. Okay, I sort of knew that. But this fellow goes on to say that players wanting to go off the rails of the gamemaster-developed plot is inevitable and should be embraced. This makes me feel like games that negotiate control between player and GM explicitly are really on the right track.
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