Here's what I dug up: as a gamemaster, you tell a player that his or her character reacts to something/someone in the game. Then you ASK the player why. Tell 'em they meet someone who seems familiar, ask 'em why. That sort of thing. Allow them to invent their own background. Here's my source, with a more detailed description.
Aaron DaMommio: husband, father, writer, juggler, and expert washer of dishes. "DaMommio" rhymes with "the Romeo", as in "my parents told me they thought about naming me Romeo DaMommio, and I believed them, when I was ten."
Friday, January 29, 2010
The Mountain Witch Trick: fleshing out a game world in play
I bumped into a reference to 'the Mountain Witch trick' in a description of a role-playing gaming session. I knew it had to be a reference to the game The Mountain Witch, but I don't own that game and wasn't sure what was meant. I knew it had to be cool, though; everything I've read about The Mountain Witch has sounded cool. ;)
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Wait, this happens to me all the time. Someone walks up to me or waves, and I'm thinking frantically to myself, who the hell is that and why are they acting that way?
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