Thursday, March 11, 2010

Lessons from Doom

I love stuff like this article about lessons designers of modern FPS games can learn from Doom. I do not know why. I do not actually play FPS games. I just have an instatiable desire to understand what the cool kids are talking about.

Anyway, in this article, the interesting thing is how the author, who works on current games, attributes much of Doom's success to the lack of realism in the design, to its taking inspiration from older arcade games, creating a design that puts gameplay first.

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