Tuesday, November 09, 2010

Grognardia advises GMs to stop making sense

This post by James Malizewski of the Grognardia blog really hit home for me....bringing up how fantasy worldbuilding changes for you as you get older, and how you can have better games by not approaching the game as a vehicle for expressing the gamemaster's idea of a world -- the thing to remember here, I think, is that the only thing that a role-playing game does better than a computer game or a book is the interactive expression of the gaming group's imagination. In other words, if you're not interested in incorporating others ideas and riffing off them, you're probably better off writing a book.


  1. Anonymous5:20 PM

    As I am faced with the possibility of actually getting to GM a game sometime in the next few months, I found this advice very helpful. I was indulging my sci-fi worldbuilder mindset when it really wasn't necessary, particularly with the kind of game I was thinking of running, which encourages collaborative world creation. All I really need to do is lay out the broad strokes of my ideas to provide a framework and see if the potential players are interested in that.

  2. Anonymous5:21 PM

    Oh, and before you get too excited about a new reader, the above comment was from me.