So, I've been working on short stories for a while now. And I don't seem to have any trouble coming up with interesting characters, and even with intertwining the story lines of protagonist and antagonist. Well, that's a little tough, but still. No, I can come up with a good story, and even describe it succinctly. The trouble comes when I try to go from the high-level descriptions to a list of scenes. There's always something that doesn't work or doesn't fit. At the high-level, you can get away with a lot of assumptions that don't work when you get down to the details.
I'm forming the impression that this is a problem for a lot of writers, which would be good to know. Then I wouldn't be so depressed and could get down to the business of learning how to plot properly.
Okay, so clearly THAT'S the thing to do...learn how to plot properly. And I'm trying. Here's an article I found that is interesting, because it makes a distinction between plot and story that I think could be useful. It's specifically about screenwriting, but don't let that hold you back.
Aaron DaMommio: husband, father, writer, juggler, and expert washer of dishes. "DaMommio" rhymes with "the Romeo", as in "my parents told me they thought about naming me Romeo DaMommio, and I believed them, when I was ten."
Sunday, August 24, 2008
Saturday, August 23, 2008
Soap in a microwave
Do this now:
It looks like shaving cream, feels like sticky powder. The soap expands tremendously. It's a simple chemistry experiment that's well worth doing. This page has a lot more info; among other things, it says non-Ivory soap doesn't have enough trapped air to foam up and will just melt.
Tanya was watching a cooking show called Food Detectives and they did this and she then tried it with our oldest daughter and it was good.
If you get on YouTube you can find a bunch of videos of this.
- Cut a bar of Ivory soap into thirds.
- Place one piece in a microwaveable bowl and microwave for one minute.
- Remove and enjoy foamy goodness.
It looks like shaving cream, feels like sticky powder. The soap expands tremendously. It's a simple chemistry experiment that's well worth doing. This page has a lot more info; among other things, it says non-Ivory soap doesn't have enough trapped air to foam up and will just melt.
Tanya was watching a cooking show called Food Detectives and they did this and she then tried it with our oldest daughter and it was good.
If you get on YouTube you can find a bunch of videos of this.
Friday, August 22, 2008
Wil Wheaton does it
I was all chagrinned about being a blithering idiot when cornering Steven Brust in order to shake his hand at Armadillocon, but I just read about how Wil Wheaton does the same thing, so I'm okay with it now.
Everybody I know was already at Armadillocon
When I got home from vacation and reviewed all my e-mail, I realized that the launch party for the Space Squid issue that my story is in was going to be here in Austin, because of the Armadillocon sci fi convention. I didn't even realize that Space Squid was an Austin-based magazine. But this meant I could actually GO to the launch party.
Then I thought...maybe I should go to the convention too. And it was ridiculous that I'd never been to Armadillocon before. So I thought, well, if I'm going to be a big-time scifi writer who gets published in actual magazines printed on real paper, maybe I should go to the convention too. Sure, they wanted the ungodly sum of $30 for a day's admission, but I had a bunch of cash burning a hole in my pocket. I'd come back from vacation to find out that my project team had won a prize at work, and they gave us all some cash.
So I thought, what the heck, I'll go to the convention. I called a friend of ours and she promised to come help Tanya with the kids while I disappeared for a day. And I went.
Now, the next morning when I got up to leave, I dithered. I delayed. I thought, I'm not going to know anyone there, it's going to be weird.
But the website said Stephen Brust would be at one of the first events. And I really enjoyed the Staples convention that I went to. So I managed to get in my car and get there on time.
Then as soon as I walk in, I see two guys from my college dorm. Then I see the wife of one of those guys...she was ALSO in my dorm at the University of Texas. And eventually I run into Kimm Antell, who though she didn't actually live in my dorm (at least not the same year that I lived in Jester Center) hung out with the same group. Kimm's a volunteer with the con. She takes me all around, introduces me to people, shows me the game room and the con hospitality suite. In the game room I sit down and learn a new dice/card game called "To Court the King" and have a blast.
And I run all over the convention, finding new books, new authors, new magazines to submit to, and new techniques. It's a blast.
The con is really different. I was expecting something like a comic/gaming/scifi convention. But this one was heavily focused on writers and writing. And they do a 3-day writer's workshop every year, so next year, I'm going to attend that.
Later I see the husband of one of my coworkers at the con. Okay, it makes sense really that there would be a lot of overlap among scifi fans, my college crowd, and the Austin computer industry, so I should drop the surprise. But it was a ton of fun to have it turn out that way.
Finally I go to the launch party for Space Squid, where they keep referring to me as "our prize winner." It was hard to get my head through the door of the bar, but I managed. There were about 15 people there. We played a flash fiction game where you get a topic and a prop and have to write something in 15 minutes. I got the topic "Fabulous Demonic Sex" with the prop "grapefruit." I'd never played a flash fiction game before, but I wrote a story about demon sex and then I read it out loud in front of these people I've just met.
All in all, just about a perfect weekend.
Then I thought...maybe I should go to the convention too. And it was ridiculous that I'd never been to Armadillocon before. So I thought, well, if I'm going to be a big-time scifi writer who gets published in actual magazines printed on real paper, maybe I should go to the convention too. Sure, they wanted the ungodly sum of $30 for a day's admission, but I had a bunch of cash burning a hole in my pocket. I'd come back from vacation to find out that my project team had won a prize at work, and they gave us all some cash.
So I thought, what the heck, I'll go to the convention. I called a friend of ours and she promised to come help Tanya with the kids while I disappeared for a day. And I went.
Now, the next morning when I got up to leave, I dithered. I delayed. I thought, I'm not going to know anyone there, it's going to be weird.
But the website said Stephen Brust would be at one of the first events. And I really enjoyed the Staples convention that I went to. So I managed to get in my car and get there on time.
Then as soon as I walk in, I see two guys from my college dorm. Then I see the wife of one of those guys...she was ALSO in my dorm at the University of Texas. And eventually I run into Kimm Antell, who though she didn't actually live in my dorm (at least not the same year that I lived in Jester Center) hung out with the same group. Kimm's a volunteer with the con. She takes me all around, introduces me to people, shows me the game room and the con hospitality suite. In the game room I sit down and learn a new dice/card game called "To Court the King" and have a blast.
And I run all over the convention, finding new books, new authors, new magazines to submit to, and new techniques. It's a blast.
The con is really different. I was expecting something like a comic/gaming/scifi convention. But this one was heavily focused on writers and writing. And they do a 3-day writer's workshop every year, so next year, I'm going to attend that.
Later I see the husband of one of my coworkers at the con. Okay, it makes sense really that there would be a lot of overlap among scifi fans, my college crowd, and the Austin computer industry, so I should drop the surprise. But it was a ton of fun to have it turn out that way.
Finally I go to the launch party for Space Squid, where they keep referring to me as "our prize winner." It was hard to get my head through the door of the bar, but I managed. There were about 15 people there. We played a flash fiction game where you get a topic and a prop and have to write something in 15 minutes. I got the topic "Fabulous Demonic Sex" with the prop "grapefruit." I'd never played a flash fiction game before, but I wrote a story about demon sex and then I read it out loud in front of these people I've just met.
All in all, just about a perfect weekend.
Notes from "In the beginning" panel at Armadillocon
One of the panels I went to was about world building. It was called "In the beginning", and featured Warren Spector, John Scalzi, Stephen Brust, and Martha Wells.
The panelists were a lot of fun. Scalzi was great to see; Brust was awesome, his personality flows out and fills the room.
How do you start?
- Brust: I start with the food
...loves this book, Principles of Field Crop Production...if you have steak, you have cows, what are they fed on? defines a ton about your world.
- Wells...doesn't separate world building from char design...they're intertwined...char couldn't be same in a diff world
--world-is-a-character and world-is-character
Do you PLAN to write a series?
- Brust: don't hold shit back for the sequel
- Scalzi: every book should stand alone
- Wells: I didn't intend to do series
- Brust: (About people holding stuff back) It's a trope I call "Wheel of Irritation"
- Scalzi: Old Man's War wasn't meant to be a series
- Know more than you put into the book
Brust: sequels are fanfic of your own stuff. "Wow, this world is cool."
Wells: write what you'd like to read
Brust: Two kinds of narrator, unreliable and the ones you don't trust.
Paraphrased: Everybody makes mistakes, so all narrators are actually unreliable. This also gives the author an out if he makes a mistake. The narrator's mistakes make the world more real.
Brust: A few details of irrationality that the viewpoint char does not understand, but the AUTHOR does, help add realism.
streets that dead end
one house built sideways
Another panelist adds (I think it was Wells?) Japanese concept of the single flaw that points up the perfection of the rest
Who are your influences?
Brust: Fritz Leiber = big influence on him
Brust: A great way to write SF is to pick a writer you like but about whom you hate one thing...."I like Fritz Leiber but I hate that the Thieves Guild is legal."
Scalzi: I used the Heinlein Juvenile structure because I understood it and I knew that it sold. Wholly ripped off the structure.
Says this is a natural development...the Beatles 1st albums were ... derivative...then over time, got more unique style
Wells...was reading a Victorian murder mystery with magic...hated....inspried her to write The Death of a Necromancer
Scalzi: writing nonfic gives me an excuse to learn things.
Scalzi: You know you've done enough worldbuilding when you have fanfic.
How do you avoid "the dreaded info dump"
Brust: Assume the reader is not stupid. Tell the story, not the world. I'm gonna throw some concepts at him and he'll figure it out. Figuring out what the reader MUST know is hard.
Scalzi: Every time I read Dune I see something new.
(Every time he reads Dune? That's awesome. I've gotta go read Dune for the 8th time now...)
Wells: The char must think like a native of his world, not a modern 20th cent person
Brust: likes to invent his own colloquialisms and expressions. "There's the devil to pay." come up wth a replacement.
"To know a profession, learn what jokes they tell each other." Any creative group creates its own language.
Everyone in the story should speak uniquely.
The panelists were a lot of fun. Scalzi was great to see; Brust was awesome, his personality flows out and fills the room.
How do you start?
- Brust: I start with the food
...loves this book, Principles of Field Crop Production...if you have steak, you have cows, what are they fed on? defines a ton about your world.
- Wells...doesn't separate world building from char design...they're intertwined...char couldn't be same in a diff world
--world-is-a-character and world-is-character
Do you PLAN to write a series?
- Brust: don't hold shit back for the sequel
- Scalzi: every book should stand alone
- Wells: I didn't intend to do series
- Brust: (About people holding stuff back) It's a trope I call "Wheel of Irritation"
- Scalzi: Old Man's War wasn't meant to be a series
- Know more than you put into the book
Brust: sequels are fanfic of your own stuff. "Wow, this world is cool."
Wells: write what you'd like to read
Brust: Two kinds of narrator, unreliable and the ones you don't trust.
Paraphrased: Everybody makes mistakes, so all narrators are actually unreliable. This also gives the author an out if he makes a mistake. The narrator's mistakes make the world more real.
Brust: A few details of irrationality that the viewpoint char does not understand, but the AUTHOR does, help add realism.
streets that dead end
one house built sideways
Another panelist adds (I think it was Wells?) Japanese concept of the single flaw that points up the perfection of the rest
Who are your influences?
Brust: Fritz Leiber = big influence on him
Brust: A great way to write SF is to pick a writer you like but about whom you hate one thing...."I like Fritz Leiber but I hate that the Thieves Guild is legal."
Scalzi: I used the Heinlein Juvenile structure because I understood it and I knew that it sold. Wholly ripped off the structure.
Says this is a natural development...the Beatles 1st albums were ... derivative...then over time, got more unique style
Wells...was reading a Victorian murder mystery with magic...hated....inspried her to write The Death of a Necromancer
Scalzi: writing nonfic gives me an excuse to learn things.
Scalzi: You know you've done enough worldbuilding when you have fanfic.
How do you avoid "the dreaded info dump"
Brust: Assume the reader is not stupid. Tell the story, not the world. I'm gonna throw some concepts at him and he'll figure it out. Figuring out what the reader MUST know is hard.
Scalzi: Every time I read Dune I see something new.
(Every time he reads Dune? That's awesome. I've gotta go read Dune for the 8th time now...)
Wells: The char must think like a native of his world, not a modern 20th cent person
Brust: likes to invent his own colloquialisms and expressions. "There's the devil to pay." come up wth a replacement.
"To know a profession, learn what jokes they tell each other." Any creative group creates its own language.
Everyone in the story should speak uniquely.
I got a story in Space Squid Magazine!
I got a story in a magazine! When you're approaching 40 fast, there' s nothing like a little bit of encouragement in your creative endeavor to make you feel good.
Last month I entered this writing contest in Space Squid magazine, where you write a short piece set in the world of an upcoming video game called Mushroom Men. While I was on vacation last week, I got e-mail telling me I'd placed in the contest, and they were gonna publish the tiny piece I wrote for it.
(My story is online here, but you'll need a little background for it to make sense. The Mushroom Men world is one where several different tribes of mushroom people exist, some of them are poisonous, and all of them are in conflict. I wondered what it would be like for two hapless mushrooms from different tribes who fell in love.)
Last month I entered this writing contest in Space Squid magazine, where you write a short piece set in the world of an upcoming video game called Mushroom Men. While I was on vacation last week, I got e-mail telling me I'd placed in the contest, and they were gonna publish the tiny piece I wrote for it.
(My story is online here, but you'll need a little background for it to make sense. The Mushroom Men world is one where several different tribes of mushroom people exist, some of them are poisonous, and all of them are in conflict. I wondered what it would be like for two hapless mushrooms from different tribes who fell in love.)
Sunday, August 17, 2008
These Googley Eyes Were Free Just For You

I finally went and looked but I left pretty quick...I got bored with playing store, and wanted to get back to what I was doing.
Then she gave me the note pictured here.
If you can't read it, here's a transcription: "These googley eyes were free just for you, but you didn't care."
The note was wrapped around a pile of plastic googley eyes. Since I love crafts, it seemed like a good enticement to her.
I'll be the dad crying his eyes out in the corner now. :)
I shook Stephen Brust's hand today
Why is it that I can now, after years of therapy, talk to practically anyone at an event like a scifi convention...except the authors?
The main reason I actually got out of bed and went to Armadillocon today was that I'd read that Stephen Brust would be there at one of the first sessions. I went, I saw him on a panel, he was great, but I didn't get a chance to speak to him...even though a friend I saw at the con apparently knows him well.
But I saw Brust as I was leaving the con, and he was being cornered by a fan to sign a couple of books. So I waited and then shook his hand and told him I was grateful he'd come out to an event like this...which sounds great...except I mumbled it and then I said something fairly insane about how I'd heard he'd moved to Texas and I was glad to have him here. In Texas. Like I'm the Texas welcome guy or something. :)
I've read, I dunno, 11 Stephen Brust books. I really like 'em. I can't for the life of me think of anything to say to an author when I meet 'em, though. I always think of that SNL sketch where Chris Farley has a talk show that just says "remember that scene, where you did the thing? That was great." I went to an Octavia Butler book signing once, it was the same way for me.
The books? All 11 of them? They were great, Stephen. Just great.
Brust was a trip at the convention, though. He totally took over the panel discussion and made it a lot of fun. At one point he offered a "free handshake" to the first person who gave him 4 ibuprofen.
The fellow sitting next to me was the first out of the gate. My friend from college. Who knows Brust personally. Well enough that Brust took pills from his hand without question, anyway. :)
The main reason I actually got out of bed and went to Armadillocon today was that I'd read that Stephen Brust would be there at one of the first sessions. I went, I saw him on a panel, he was great, but I didn't get a chance to speak to him...even though a friend I saw at the con apparently knows him well.
But I saw Brust as I was leaving the con, and he was being cornered by a fan to sign a couple of books. So I waited and then shook his hand and told him I was grateful he'd come out to an event like this...which sounds great...except I mumbled it and then I said something fairly insane about how I'd heard he'd moved to Texas and I was glad to have him here. In Texas. Like I'm the Texas welcome guy or something. :)
I've read, I dunno, 11 Stephen Brust books. I really like 'em. I can't for the life of me think of anything to say to an author when I meet 'em, though. I always think of that SNL sketch where Chris Farley has a talk show that just says "remember that scene, where you did the thing? That was great." I went to an Octavia Butler book signing once, it was the same way for me.
The books? All 11 of them? They were great, Stephen. Just great.
Brust was a trip at the convention, though. He totally took over the panel discussion and made it a lot of fun. At one point he offered a "free handshake" to the first person who gave him 4 ibuprofen.
The fellow sitting next to me was the first out of the gate. My friend from college. Who knows Brust personally. Well enough that Brust took pills from his hand without question, anyway. :)
Fancy version of "Kill Doctor Lucky" available
I was at Armadillocon today, and happened to see a mighty fancy version of the Cheapass Games favorite "Kill Doctor Lucky." I love this game and I was happy to see it get a fancy treatment with nice game pieces.
The game is a great adult-and-kids game. Kids of 9, 10 or so can play it easily, younger ones can probably manage it though they won't optimize their play, but adults will enjoy it lots as well.
The premise is fun. It's pre-Clue...instead of trying to solve a murder, you're trying to kill the doctor. But the game play is much more sophisticated than Clue's. The reason your attempts mostly fail is that other players can play cards to make you fail. And since the person who kills him wins, the other players always have a reason to try to make you fail. It's a fun time.
The game is a great adult-and-kids game. Kids of 9, 10 or so can play it easily, younger ones can probably manage it though they won't optimize their play, but adults will enjoy it lots as well.
The premise is fun. It's pre-Clue...instead of trying to solve a murder, you're trying to kill the doctor. But the game play is much more sophisticated than Clue's. The reason your attempts mostly fail is that other players can play cards to make you fail. And since the person who kills him wins, the other players always have a reason to try to make you fail. It's a fun time.
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